Alea
- Made for the course "agile development process" with a 7 person team.
- Designed and created the initial concept, core gameplay systems, and paper prototype.
- Held a playtesting session with the paper prototype.
- Worked in a team while following agile principles and using tools such as Jira and Confluence.
- Implemented the progression system and UI/UX in engine (Godot)
- Used playtesting metrics and python simulations to balance the progression system
The goal was to create a prototype for a Balatro-like game with dice instead of cards. While designing the system the biggest hurdle was balancing the randomness introduced by the dice with the other systems in the game (such as permanent effects, dice modifiers and consumables). To help with this process one of our programmers created a python script that simulated thousands of games, using it and playtesting metrics led to a well-balanced protoype that isn't luck-based.