Hej, My name is Fabijan Prosenečki I’m a game designer specializing in
systems design and analysis of games and industry trends,
with additional experience in narrative design and 3Cs
these are some of my projects
(click on the image to open a more detailed showcase)


Kitchen Gore
Role: Lead Designer and Developer
A game released on Steam with an 87% positive rating. I worked on game design, programming (using Godot), UI/UX, narrative and sound.
The goal was to craft a tense, hectic experience that combines the precision of physics-based cooking (inspired by Arctic Eggs) with the pressure management of FNAF-style time constraints.
The most interesting aspect of this was what I learned about holding playtests with a player experience-first approach and adjusting system variables to amplify tension, not just achieve mathematical balance

Alea
Role: Lead Designer and Developer
A balatro-like prototype with dice instead of cards. I worked on game design, programming (in Godot) and UI/UX design.
When designing this prototype the most interesting part was combining classical dice mechanics with Balatro-style systems, especially dealing with the strong element of chance that dice introduced to the system. I also got a lot of experience working in a team using agile principles and tools like Jira and Confluence

Kitty Wants Blood (WIP)
Role: Lead Designer and Developer
The next project that I'm working on with my team. A clicker/incremental game with a couple of unique mechanical twists. This project requires a lot of in-depth systems design, balancing and progression pacing. Currently we are working towards a demo that we're planning to release on Steam

(The game being played at the Gothenburg Game Conference)
"Board Game Prototype
Role: Solo Designer
As a child, my friends and I created our own pen-and-paper board games. While revisiting these recently, I found one with real potential. After refining its mechanics, adding new ones, and extensive playtesting, it evolved into a surprisingly engaging and fun grid-based board and card game.

"The Games Game Show" a Mechanics-Heavy Game Show
Role: Designer and Host
Inspired by my love for mechanics-driven game shows like The Genius (korean version) and De Mol (flemish version), I set out to design one of my own. Collaborating with Zoryana Herman, we created and playtested an episode of The Games Show with game design students as contestants at the University of Gothenburg.