Hej, My name is Fabijan Prosenečki, I’m a game designer specializing in
systems and narrative design, with experience in prototyping and running playtests
I love creating distinctive games with involved mechanics

these are some of my projects

(click on the image to open a more detailed showcase)

Kitchen Gore (Steam release)

Role: Designer, Lead and Developer

A physics-based horror cooking simulator with an 88% positive Steam rating

I designed and created the full game, from its conception all the way to release. I worked with a tech artist who did the effects and a programmer who helped with the controls and physics calculations in the early stages of production.

Alea (prototype)

Role: Designer, Programmer and UI/UX

A balatro-like with dice instead of cards

I worked with a team of several programmers, a tech artist and with the rotating role of a project manager. We used agile development processes and tools such as Jira and Confluence

Goof-Life Balance (vertical slice)

Role: Designer and Programmer

A goofy physics-based narrative puzzle game

I was the programmer and designer in a team made up of a 2D artist, 3D artist, tech artist, sound engineer and a UI/UX designer and project manager.

Kitty Wants Blood (WIP)

Role: Designer, Lead and Programmer

A clicker/incremental game

The project I'm currently working on where I'm leading a team consisting of a 2D artist and a technical artist

Mini Snake (Android)

Role: Solo Developer

Android version of the classic snake game with a couple mechanical twists designed to prevent dominant strategies seen in the classic game.

Križevci

Role: Solo Developer

A narrative choice-based educational game

Created using real historical records, the game lets the player participate in key events from the history of my hometown. Fully solo developed as part of my bachelor's thesis

smaller projects and game jams

Strashni Pritchy; file 0

A short narrative-focused horror experience made in Unreal. I created the character, controller and camera in Unreal using blueprints, made the design, the level and wrote the story

(The game being played at the Gothenburg Game Conference)

Board Game Prototype

As a child, my friends and I created our own pen-and-paper board games. Revisiting these recently, I found one with real potential. After refining its mechanics, adding new ones, and extensive playtesting, it evolved into a surprisingly engaging and fun grid-based board and card game.

The Lives of the Karpathian Forest

A narrative focused detective game made using Godot. I wrote and designed the narrative puzzles. Won the "theme" prize at the Spooky Game Jam 2024

________ Karaoke (underscore karaoke)

A fun jackbox party style game made for the march game jam 2024. I designed, created the UI and painstakingly listened to "Call Me Maybe" atleast 50 times to match it to the game. In the game other players can change the words of the song with their phone while the person is singing them

Collabee

A collaborative tower defense deck-builder. I designed the core concept and cards

Beneath the Waves

A game made for the "Global Game Jam 2025". I got to implement the boids algorithm inside Godot.

"The Games Show" Designing a Mechanics-Heavy Game Show

Inspired by my love for mechanics-driven game shows like The Genius and De Mol, I set out to design one of my own. Collaborating with Zoryana Herman, we created and playtested an episode of The Games Show with game design students as contestants at the University of Gothenburg.

Numboor

Allign numbered tiles to match their sums in this simple randomly generated puzzle. Made this for my dad since he's into these kinds of simple puzzles he can endlessly repeat.

Contact



Thanks for stopping by! If you wish to get in contact, the best way to reach me is via email