Hej, My name is Fabijan Prosenečki I’m a game designer specializing in
systems design and analysis of games and industry trends,
with additional experience in narrative design and 3Cs

these are some of my projects

(click on the image to open a more detailed showcase)

Kitchen Gore

Role: Lead Designer and Developer

A game released on Steam with an 87% positive rating. I worked on game design, programming (using Godot), UI/UX, narrative and sound.

The goal was to craft a tense, hectic experience that combines the precision of physics-based cooking (inspired by Arctic Eggs) with the pressure management of FNAF-style time constraints.

The most interesting aspect of this was what I learned about holding playtests with a player experience-first approach and adjusting system variables to amplify tension, not just achieve mathematical balance

Alea

Role: Lead Designer and Developer

A balatro-like prototype with dice instead of cards. I worked on game design, programming (in Godot) and UI/UX design.

When designing this prototype the most interesting part was combining classical dice mechanics with Balatro-style systems, especially dealing with the strong element of chance that dice introduced to the system. I also got a lot of experience working in a team using agile principles and tools like Jira and Confluence

Kitty Wants Blood (WIP)

Role: Lead Designer and Developer

The next project that I'm working on with my team. A clicker/incremental game with a couple of unique mechanical twists. This project requires a lot of in-depth systems design, balancing and progression pacing. Currently we are working towards a demo that we're planning to release on Steam

Goof-Life Balance

Role: Designer and Programmer

A first person narrative and physics-based "goofing off" game. I worked on the design of the game, narrative, level and tasks in the game. I was the lead programmer and created the character controller, camera and main interactions of the game.

Križevci

Role: Solo Developer

This game was developed as part of my bachelor's thesis. Using real historical records, I created a narrative that spans the entire recorded history of my hometown, allowing players to participate in and influence key events. I developed the game using Godot engine

Collabee

Role: Designer

A board game prototype for a collaborative tower defense deck-builder. I designed the core concept, cards and lead playtests.

Mini Snake

Role: Solo Developer

Android version of the classic snake game with a couple mechanical twists designed to prevent dominant strategies seen in the classic game, made using Godot.

(The game being played at the Gothenburg Game Conference)

"Board Game Prototype

Role: Solo Designer

As a child, my friends and I created our own pen-and-paper board games. While revisiting these recently, I found one with real potential. After refining its mechanics, adding new ones, and extensive playtesting, it evolved into a surprisingly engaging and fun grid-based board and card game.

Strashni Pritchy; file 0

Role: 3Cs, Scripting (using Unreal Blueprints) Narrative and Level Design

A short narrative-focused horror experience made for a game jam. I created the character, controller and camera in Unreal using blueprints, the design, narrative and the level.

The Lives of the Karpathian Forest

Role: Narrative and Puzzle Designer

A narrative focused detective game made using Godot for a game jam. In the game you cross-check information from an encyclopedia of slavic folklore and dialogues with NPCs to solve folklore monster related murders.

Beneath the Waves

Role: Designer and Programmer

A short game made for a game jam. I designed the game and implemented the boids algorithm in Godot

"The Games Game Show" a Mechanics-Heavy Game Show

Role: Designer and Host

Inspired by my love for mechanics-driven game shows like The Genius (korean version) and De Mol (flemish version), I set out to design one of my own. Collaborating with Zoryana Herman, we created and playtested an episode of The Games Show with game design students as contestants at the University of Gothenburg.

Numboor

Role: Solo Developer

A simple puzzle game about aligning numbered tiles to match goal sums. Randomly generated, made using Godot