Hej, My name is Fabijan “Fabs” Prosenečki, I’m a game designer and
student at the University of Gothenburg

these are some of my projects

(click on the image to open a more detailed showcase)

Hell's Kitchen

The most exciting project I've worked on to date. "Horror physics-based cooking simulator. Cook the meals before you become one yourself!" Currently working on finishing the demo to release on Steam and Itch.

roguelike dice-builder

Made as part of a project for the course "Agile Development Processes". I worked on game design, programming (in godot) and UI/UX design. When making the project my team followed Agile principles and I got experience using Jira and Confluence

Collabee

Create and defend a beehive with your friends. A collaborative deckbuilder board game made for a "Gameplay Design" course

The Lives of the Karpathian Forest

Dive into the dark heart of Slavic folklore in The Lives of the Karpathian Forest. A narrative choice-based detective game made for the "Christmas Game Jam 2024"

Beneath the Waves

Play as mama fish and bring all your rowdy children home for dinner, a game made for the "Global Game Jam 2025". I got to implement the boids algorithm inside Godot!

Educational Historical Game

This game was developed as part of my bachelor's thesis. Using real historical records, I crafted a narrative that spans the entire recorded history of my hometown, allowing players to participate in and influence key events.

Snake

Android version of the classic snake game with a couple of twists, made using Godot. Includes a global leaderboard and unlockable palettes and backgrounds

Strashni Pritchy; file 0

A (very) short interactive horror experience made in two days for the "Spooky Game Jam 2024". Made in Unreal with Zoryana Herman

"The Games Show" Designing a Mechanics-Heavy Game Show

Inspired by my love for mechanics-driven game shows like The Genius and De Mol, I set out to design one of my own. Collaborating with Zoryana Herman, we created and playtested an episode of The Games Show with game design students as contestants at the University of Gothenburg.

(The game being played at the Gothenburg Game Conference)

Board Game Prototype

As a child, my friends and I created our own pen-and-paper board games. Revisiting these recently, I found one with real potential. After refining its mechanics, adding new ones, and extensive playtesting, it evolved into a surprisingly engaging and fun grid-based board and card game.

Numboor

Allign numbered tiles to match their sums in this simple randomly generated puzzle. Made this for my dad since he's into these kinds of simple puzzles he can endlessly repeat.

Made in Godot